Submissions

You can qualify for membership by submitting either 1 model or 4 textures

Guidelines for model submissions

we currently only accept .max and .3ds models for the library. They should idaelly conform to the guidelines below.

  • Model must have relivance to architecture and interior design - no aliens.
  • Each model must be accompanied by 2 600x600 pixel renders. One must show the model with materias and the other the wireframe. the renders should be form the same camera.
  • Polygonal models of < 20,000 polygons
  • All objects shoud be named and grouped
  • All groups should be named
  • All objects should be closed surfaces
  • All all textures should be mapped and included in the submission
  • The whole object should be grouped and named
  • The whole object should be accutate in scale
  • The scene should contain no lights, markers, or cameras
  • All referenced textures shoule be placed in a zipped folder with the model
Upload a model
Your details
First Name
Last Name
Email
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Model details
Model type
Select a .zip file containing the .max or a .3ds file and any textures.
Select a jpg render of the model (600px X 600px). With a white background example &  info
Select a jpg render wireframe of the model (600px X 600px). With a white background examples &  info
Number of Polygons
Notes
If furniture
Designer (eg. Ray Eames)
Manufacturer (eg. Vitra)
 
Terms & Conditions
Should you ("the applicant") be granted membership to the site Building Environments by virture of you submission herein you will thereby grant to us ("Building Environments"), and by the act of delivering content to us, grant a non-exclusive, worldwide, royalty-free license to: (a) reproduce, set prices for, sell, and distribute net proceeds from any sale, in whole or in part on my behalf; and to publicly perform, publicly display, digitally perform, or transmit for promotional and commercial purposes; (b) create and use samples of the content solely for the purpose of demonstrating or promoting your products or services or those of Building Environments; (c) use any trademarks, service marks or trade names incorporated in the content in connection with your material; and (d) use the name and likeness of any individuals represented in the content only in connection with your material.